Level 3 · Advanced · Pyraminx
L4E: the last four edges, all at once
Here you don't solve the whole base: you place a V —just two bottom edges— and the remaining four fall with a single algorithm. That's the whole method, and it's the one used in competition. There are 36 cases, and half of them come in pairs: each one and its mirror share a card, because the formula is the same with the L's swapped for R's. Almost all of them are two or three triggers chained together, seven moves on average, and none touches the back vertex.
Before each formula, turn U until your Pyraminx looks like the drawing. And if the top centre ends up crooked when you finish, turn it to square it up. Those two adjustments are things you look at, not things you memorise.
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Always look for the front-bottom edge: where it sits tells you the tab. Cards with two drawings are a case and its mirror; the ⇄ button shows the other one on the 3D Pyraminx.
↔ Arrastra para girar el Pyraminx
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