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Notation · 4×4

Learn to read 4×4 formulas

If you already know 3×3, there's only one new idea here: the 4×4 has two layers per side, so besides turning one face you can turn both at once, or just the inner one. Try each move on the cube and see what moves.

🔤All notation is written in uppercase: Rw turns both layers together and 2R only the inner one. Lowercase isn't used on 4×4.

Try the notation on a real cube

Press a move and watch the cube turn. Drag to look at it from another angle.

Useful sequences
↔ Drag to rotate the cube
Moves

What you can do here

R
The 6 facesSame as the 3×3: they turn only the outer layer. With ' reversed and ² a half turn.
Rw
Wide layersTurn both layers on that side at once. It's what drags the centers and double edges along.
2R
Inner layerTurns only the second layer, without touching the outer one. Doesn't exist on the 3×3.
x y z
Rotate the whole cubeThey don't solve anything: they just change where you're looking from. Same as on the 3×3.
Aa
Face lettersShows or hides the letter of each face on the cube, to help you get your bearings while learning.
+ −
Zoom in and outThe 4×4 has 16 stickers per face: zoom in if you want to look at one in particular.
ResetSets the cube back to solved again, without reloading the page.
Mezclar
Competition scramble40 moves with faces and wides, like official 4×4 scrambles.
Everything you press gets logged under the cube, in the Moves line.
The pieces

Get to know the 4×4's pieces

The 4×4 has 56 visible pieces split into three types. Two of them will sound familiar from the 3×3; the third one changes everything.

Three types of piece

8 pieces

Corners

Three colors each, same as on the 3×3. They're the only pieces that behave exactly the same on both cubes.

24 pieces

Double edges

Every edge from the 3×3 splits here into two twin pieces. You need to pair them up before you can treat them as a single edge.

24 pieces

Centers

Four per face, and none of them is fixed. Unlike the 3×3, no center here decides on its own what color that face ends up: you have to build them.

💡Centers not being fixed is exactly what makes parities appear on the 4×4: situations that would be impossible on a 3×3.

The color scheme

Just like on the 2×2, with no centers there's no fixed piece to tell you which color belongs to each face, so you have to carry the scheme in your head: with yellow on top, going left to right it's blue, red, green and orange. The two drawings below show the two pairs of side colors — cycle them with the y button on the module above until they come to you without thinking.

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Two ways to solve it

The core idea of the two methods you'll find in Learn is the same: reduce the 4×4 to a regular 3×3. What changes is how interleaved the steps are.

Reduction

Centers, then edges, then a regular 3×3 plus two new parity cases. 4 well-separated steps: the most intuitive way to start.

Professional method (Yau)

Same ingredients, but interleaved on purpose to save moves. It's the one used by almost the entire world speedsolving top — faster, a bit more to learn upfront.

Both are explained step by step, with a 3D cube: see Reduction → or see Yau →.
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