Skewb notation explained
The Skewb turns on its corners, not in layers, and every turn is 120°: a third of a rotation. To read a scramble four names are enough —R, U, L, B—, the four axes a competition scramble uses. To solve it you'll rely mostly on one block, the sledgehammer R' r R r', which grabs a corner and its neighbour with the same hand: that's where the lowercase r and l come from.
Try it yourself
Turn the Skewb with your finger, press the moves or type your own formula.
When you prepare, the Skewb applies the formula in reverse: that way you see exactly the case it solves.
WCA-style scramble: between 9 and 13 corner turns, without repeating the same one twice in a row.
8 corners, but only 4 names
The Skewb has eight corners and a turning axis runs through each one — but the axes come in pairs: every corner sits at the tip of the same diagonal as its opposite. Turning the far corner is the same as turning the named one the other way and then repositioning the Skewb in your hand. That's why with R, U, L and B —four corners you can see at once— you read any scramble, and they're the four a competition scramble uses.
r and l: the neighbours the hand grabs. R and L name a whole corner; r and l are the two neighbouring corners the hand grabs right next to it to do the sledgehammer R' r R r' —the X' Y X Y' shape over two corners that share a face. They don't show up in competition scrambles (a scramble only uses R, U, L, B), but they do the moment you start solving: the beginner method is done entirely with this block, aimed at each part of the Skewb with a positioning turn.
What you need to know
The pieces of the Skewb
Just 14 pieces, of two kinds. In each drawing all the pieces of that kind are highlighted; the rest is grey.
Corner
It has three stickers, one for each face it touches. A turn moves four corners at once: one twists in place and the other three change corner. Its orientation matters.
Centre
A single sticker, in the middle of each face. It doesn't change orientation, only place: a turn swaps three centres. The six together tell you what colour each face is.
The colour scheme
Solved, each face is one colour: white on the bottom, yellow on top, and green, blue, red and orange around the sides — the physical puzzle's convention. The Skewb has no alternative schemes: this is the only one.
What now?
With the notation clear, the next step is to solve it. The Skewb shares with the Pyraminx the shortest learning curve on the site: few formulas and short ones.